Anointed Armaments

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Skill Category Active Skill
Skill Type Support - Stats
Skill  AP 20
Range 30m
Target Self, Allies
Required XP 25

Anointed Armaments is an Active Skill in Necromunda Underhive Wars. Active Skills are techniques that fighters can use in battle, these require a certain number of AP to be executed. Active Skills are categorized into different groups such as Career (Classes) Skills, Gang Skills, Juve Skills, and distinct Leader Skills. Players can equip a maximum number of 5 active skills and these can be purchased from the Skill Collections tab by spending XP.

 

Anointed Armaments Information

  • Skill Category: Active Skills
  • Skill Type: Support - Stats
  • Skill AP: 20
  • Range: 30m
  • Target: Self, Allies

 

Anointed Armaments Acquisition

  • This skill can be learned by spending 25 XP

 

Anointed Armaments Stats

  • Requires target to wield at least 1 Ranged Weapon
  • Affects the target's Active Ranged Weapons
  • Weapon Target
    • +15% Critical Hit Chance
    • Prevents the loss of Weapon Reliability
    • Prevents Plasma Volatility
    • Lasts until End of Turn. Does not Stack.

 

Anointed Armaments Upgrade Table

Upgrade
AP Lvl. I Lvl. II Lvl. III
20 AP 15 AP 10 AP
Stat Requirements
Intelligence Lvl. I Lvl. II Lvl. III
4 8 12

 

 

Anointed Armaments Notes & Trivia

  • ??
  • Other notes, tips, and trivia.

 

 

Necromunda Underhive Wars Active Skills
Advanced Aim  ♦  Aura: Precision  ♦  Aura: Safeguard  ♦  Aura: Weapon Check  ♦  Battle Advice  ♦  Build: Barricade  ♦  Build: Health Dispenser  ♦  Build: Roaring Forge  ♦  Calculated Shot  ♦  Cautious Strike  ♦  Chain Hit  ♦  Charge  ♦  Chem Synth  ♦  Cryo-Fog Capsule  ♦  Daring Strike  ♦  Delay  ♦  Dizzying Trap  ♦  Double Tap  ♦  Exertion  ♦  Field Scan  ♦  Gatling Frenzy  ♦  Grapnel Shot  ♦  Hallucinogen  ♦  Heroic: Barrage  ♦  Heroic: Call to Arms  ♦  Heroic: Death Sentence  ♦  Heroic: Onslaught  ♦  Heroic: Rally  ♦  Hit and Run  ♦  Homemade 'Nade  ♦  Hydraulic Slam  ♦  Intimidation  ♦  Intuitive Shot  ♦  Iron Will  ♦  Machine Strike  ♦  Mark Target  ♦  Null-Nade  ♦  Order: Blitz  ♦  Power Strike  ♦  Preparation  ♦  Readiness  ♦  Shredding Frenzy  ♦  Trick Shot  ♦  Tune-up  ♦  Unbalancing Strike  ♦  Warcry: Destabilize  ♦  Warcry: Terrorize



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