Anointed Armaments |
|
---|---|
[img] | |
Skill Category | Active Skill |
Skill Type | Support - Stats |
Skill AP | 20 |
Range | 30m |
Target | Self, Allies |
Required XP | 25 |
Anointed Armaments is an Active Skill in Necromunda Underhive Wars. Active Skills are techniques that fighters can use in battle, these require a certain number of AP to be executed. Active Skills are categorized into different groups such as Career (Classes) Skills, Gang Skills, Juve Skills, and distinct Leader Skills. Players can equip a maximum number of 5 active skills and these can be purchased from the Skill Collections tab by spending XP.
Anointed Armaments Information
- Skill Category: Active Skills
- Skill Type: Support - Stats
- Skill AP: 20
- Range: 30m
- Target: Self, Allies
Anointed Armaments Acquisition
- This skill can be learned by spending 25 XP
Anointed Armaments Stats
- Requires target to wield at least 1 Ranged Weapon
- Affects the target's Active Ranged Weapons
- Weapon Target
- +15% Critical Hit Chance
- Prevents the loss of Weapon Reliability
- Prevents Plasma Volatility
- Lasts until End of Turn. Does not Stack.
Anointed Armaments Upgrade Table
Upgrade | |||
AP | Lvl. I | Lvl. II | Lvl. III |
20 AP | 15 AP | 10 AP | |
Stat Requirements | |||
Intelligence | Lvl. I | Lvl. II | Lvl. III |
4 | 8 | 12 |
Anointed Armaments Notes & Trivia
- ??
- Other notes, tips, and trivia.
Load more