Aura: Safeguard

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Skill Category Active Skill
Skill Type Survival
Skill  AP 25
Range 8m
Target Allies
Required XP 25

Aura: Safeguard is an Active Skill in Necromunda Underhive Wars. Active Skills are techniques that fighters can use in battle, these require a certain number of AP to be executed. Active Skills are categorized into different groups such as Career (Classes) Skills, Gang Skills, Juve Skills, and distinct Leader Skills. Players can equip a maximum number of 5 active skills and these can be purchased from the Skill Collections tab by spending XP.

 

Aura: Safeguard Information

  • Skill Category: Active Skills
  • Skill Type: Survival
  • Skill AP: 25
  • Range: 8m
  • Target: Allies

 

Aura: Safeguard Acquisition

  • This skill can be learned by spending 25 XP

 

Aura: Safeguard Stats

  • Creates an Aura affecting all Allies in range.
  • Limit of 1 active Aura
  • Lasts until End of Battle or another Aura is activated
  • Cancelled if user becomes Stunned or Out of Action
  • Mechanical Target
    • Activates when an enemy targets this Fighter
    • +100% AP cost of enemy Offensive Ranged Skills
    • Does not Stack

 

Aura: Safeguard Upgrade Table

Upgrade
AP Lvl. I Lvl. II Lvl. III
25 AP 20 AP 15 AP
Stat Requirements
Toughness Lvl. I Lvl. II Lvl. III
4 8 12

 

 

Aura: Safeguard Notes & Trivia

  • ??
  • Other notes, tips, and trivia.

 

 

Necromunda Underhive Wars Active Skills
Advanced Aim  ♦  Anointed Armaments  ♦  Aura: Precision  ♦  Aura: Weapon Check  ♦  Battle Advice  ♦  Build: Barricade  ♦  Build: Health Dispenser  ♦  Build: Roaring Forge  ♦  Calculated Shot  ♦  Cautious Strike  ♦  Chain Hit  ♦  Charge  ♦  Chem Synth  ♦  Cryo-Fog Capsule  ♦  Daring Strike  ♦  Delay  ♦  Dizzying Trap  ♦  Double Tap  ♦  Exertion  ♦  Field Scan  ♦  Gatling Frenzy  ♦  Grapnel Shot  ♦  Hallucinogen  ♦  Heroic: Barrage  ♦  Heroic: Call to Arms  ♦  Heroic: Death Sentence  ♦  Heroic: Onslaught  ♦  Heroic: Rally  ♦  Hit and Run  ♦  Homemade 'Nade  ♦  Hydraulic Slam  ♦  Intimidation  ♦  Intuitive Shot  ♦  Iron Will  ♦  Machine Strike  ♦  Mark Target  ♦  Null-Nade  ♦  Order: Blitz  ♦  Power Strike  ♦  Preparation  ♦  Readiness  ♦  Shredding Frenzy  ♦  Trick Shot  ♦  Tune-up  ♦  Unbalancing Strike  ♦  Warcry: Destabilize  ♦  Warcry: Terrorize



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