Dizzying Trap |
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Skill Category | Active Skill |
Skill Type | Field Control |
Skill AP | 20 |
Range | 6m |
Target | Self, Allies, Enemies |
Required XP | 25 |
Dizzying Trap is an Active Skill in Necromunda Underhive Wars. Active Skills are techniques that fighters can use in battle, these require a certain number of AP to be executed. Active Skills are categorized into different groups such as Career (Classes) Skills, Gang Skills, Juve Skills, and distinct Leader Skills. Players can equip a maximum number of 5 active skills and these can be purchased from the Skill Collections tab by spending XP.
Dizzying Trap Information
- Skill Category: Active Skills
- Skill Type: Field Control
- Skill AP: 20
- Range: 6m
- Target: Self, Allies, Enemies
Dizzying Trap Acquisition
- This skill can be learned by spending 25 XP
Dizzying Trap Stats
- Placable Trap
- Activates when Fighters enter within 2.5m radius
- Deals 15-20 Damage
- Skill Target
- Unable to use Jump, Vault, Disengage, Kneel, Death from Above, and Carry.
- Lasts until End of Battle. Does not Stack.
- DoT Target
- Deals 15-20 Damage on Start of Turn.
- Lasts until End of Battle. Does not Stack.
Dizzying Trap Upgrade Table
Upgrade | |||
AP | Lvl. I | Lvl. II | Lvl. III |
20 AP | 15 AP | 10 Ap | |
Stat Requirements | |||
Agility | Lvl. I | Lvl. II | Lvl. III |
4 | 8 | 12 |
Dizzying Trap Notes & Trivia
- ??
- Other notes, tips, and trivia.
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