Dizzying Trap

dizzying_trap_skill_icon_necromunda_wiki_guide_75px
Skill Category Active Skill
Skill Type Field Control
Skill  AP 20
Range 6m
Target Self, Allies, Enemies
Required XP 25

Dizzying Trap is an Active Skill in Necromunda Underhive Wars. Active Skills are techniques that fighters can use in battle, these require a certain number of AP to be executed. Active Skills are categorized into different groups such as Career (Classes) Skills, Gang Skills, Juve Skills, and distinct Leader Skills. Players can equip a maximum number of 5 active skills and these can be purchased from the Skill Collections tab by spending XP.

 

Dizzying Trap Information

  • Skill Category: Active Skills
  • Skill Type: Field Control
  • Skill AP: 20
  • Range: 6m
  • Target: Self, Allies, Enemies

 

Dizzying Trap Acquisition

  • This skill can be learned by spending 25 XP

 

Dizzying Trap Stats

  • Placable Trap
  • Activates when Fighters enter within 2.5m radius
  • Deals 15-20 Damage
  • Skill Target
    • Unable to use Jump, Vault, Disengage, Kneel, Death from Above, and Carry.
    • Lasts until End of Battle. Does not Stack.
  • DoT Target
    • Deals 15-20 Damage on Start of Turn.
    • Lasts until End of Battle. Does not Stack.

 

Dizzying Trap Upgrade Table

Upgrade
AP Lvl. I Lvl. II Lvl. III
20 AP 15 AP 10 Ap
Stat Requirements
Agility Lvl. I Lvl. II Lvl. III
4 8 12

 

 

Dizzying Trap Notes & Trivia

  • ??
  • Other notes, tips, and trivia.

 

 

Necromunda Underhive Wars Active Skills
Advanced Aim  ♦  Anointed Armaments  ♦  Aura: Precision  ♦  Aura: Safeguard  ♦  Aura: Weapon Check  ♦  Battle Advice  ♦  Build: Barricade  ♦  Build: Health Dispenser  ♦  Build: Roaring Forge  ♦  Calculated Shot  ♦  Cautious Strike  ♦  Chain Hit  ♦  Charge  ♦  Chem Synth  ♦  Cryo-Fog Capsule  ♦  Daring Strike  ♦  Delay  ♦  Double Tap  ♦  Exertion  ♦  Field Scan  ♦  Gatling Frenzy  ♦  Grapnel Shot  ♦  Hallucinogen  ♦  Heroic: Barrage  ♦  Heroic: Call to Arms  ♦  Heroic: Death Sentence  ♦  Heroic: Onslaught  ♦  Heroic: Rally  ♦  Hit and Run  ♦  Homemade 'Nade  ♦  Hydraulic Slam  ♦  Intimidation  ♦  Intuitive Shot  ♦  Iron Will  ♦  Machine Strike  ♦  Mark Target  ♦  Null-Nade  ♦  Order: Blitz  ♦  Power Strike  ♦  Preparation  ♦  Readiness  ♦  Shredding Frenzy  ♦  Trick Shot  ♦  Tune-up  ♦  Unbalancing Strike  ♦  Warcry: Destabilize  ♦  Warcry: Terrorize



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