Gangs in Necromunda Underhive Wars refers to the different type of classes a unit can be. There are 3 different Gangs in Necromunda Underhive Wars and each of them has unique skills and attributes. At launch, players will be able to choose from Houses Escher, Goliath, and Orlock, each of which will come with their own flavor, special House Perk, and Bonus Stats. Many of the skills that your Fighters will use in battle will also have special variants, depending on the House your Gang belongs to.
Upon creating your house, you can either start off with a pre-made group which consists of 1 Leader, 2 Fighters, and basic equipment. On the other hand, you can customize your gang by recruiting members to your crew and fully customize them. You can choose their Careers or Class, you can select your leader's rank in the gang, tweak their traits, and many more.
When you are managing your gang, your hideout only has room for 5 Active Fighters and 10 Reserve Fighters. Here you can choose who you want to add to your active group, switch to the reserve group, or to lay off a fighter that removes them from the gang.
Gangs in Necromunda Underhive Wars
A Matriarchal house boasting generations of pharmaceutical expertise, Eschers produce and supply the hive's other Clan Houses with all manners of drugs and stimms.
Hulking masters of the forge, whose sprawling industries churn out countless weapons, ammunition, and other goods. Goliaths value physical size and strength above all else.
Orlocks are expert miners, who extract and refine the resources of ages past. They control and fiercely defend the vast transport networks between Necromunda's hive cities.