Injuries in Necromunda Underhive Wars are categorized as debuffs. Players can acquire these negative effects through the game progression, while some experienced fighters you hire and add to your gang are most likely to have preexisting injuries due to their previous time spent in the Underhive. This page covers a list of all the Injuries found in the game.
Necromunda Underhive Wars Injuries
Left/Right Arm Shrapnel
The fighter has a bullet or piece of shrapnel lodged in their arm, causing constant discomfort.
Left/Right Hip Bursitis
The fighter suffers from hip bursitis, causing tremendous pain during certain maneuvers.
Left/Right Leg Shrapnel
The fighter has a bullet or piece of shrapnel lodged in their leg, causing constant discomfort.
Back Shrapnel
The fighter has a bullet or a piece of shrapnel lodged in their lower back, causing constant discomfort.
Megalomania
The fighter has developed a maniacal belief in their own might and invulnerability, diving headlong into the heat of battle.
Amnesia
A sharp blow to the head has clounded [sic] the Fighter's memory.
Shell Shock
The Fighter is traumatized, becoming nervous and easily startled.
Injuries Table
Injury Name | Injury Type | Debuff Effect |
Corneal Abrasions | Head | -1 Ranged Aptitude and Max Ranged Aptitude |
Heroic Idiocy | +20 AP cost of Disengage | |
Concussion | Head | -1 Intelligence and Max Intelligence |
Subdural Hematoma | Head | -15 Max AP |
Left/Right Arm Shrapnel | Arm | +5 AP cost of Equip Weapon, Carry, and Search. |
Left/Right Hip Bursitis | Leg | +10 AP cost of all Melee Stances. |
Left/Right Leg Shrapnel | Leg | +5 AP cost of Jump, Vault, and Death from Above. |
Back Shrapnel | Body | +5 AP cost of Kneel and Stand up. |
Megalomania | General | +33% AP cost of all Ranged Offensive Skills. |
Amnesia | General | -25 XP. |
Shell Shock | +5 AP cost of Field Repair and Consumable Items. | |
Near Death | General | +25 XP |
Left/Right Biceps Contusion | Arm | -1 Strength and Max Strength |