Saboteur

saboteur_class_icon_necromunda_wiki_guide_74px
Signature Skill sabotage_signature_skill_icon_necromunda_wiki_guide_75pxSabotage
Career Perks Carrier
Explosive Bracing

Saboteur is a Class in Necromunda Underhive Wars. Classes are categorized as "Careers" and each class has unique Skills and attributes. Each of the 5 different Careers will grant Fighters a unique Signature Skill, as well as special Career Perks and bonuses to certain stats. In terms of fighting capabilities, all Fighters will be able to learn and use a great number of general Skills, but many abilities will also be exclusive to certain Career paths.

 

Saboteur Description

  • Masters of destruction who can affect large areas of the battlefield. Saboteurs use improvised explosives and traps to create chaos in enemy ranks.

 

Saboteur Signature Skill

  • sabotage_signature_skill_icon_necromunda_wiki_guide_75pxSabotage
    • Can rig a Control Station to create a Hazard Zone affecting all nearby Fighters.
    • Can render Zip Lines inoperable.
    • Can disable Health Dispensers.
    • Can make Elevators randomise floor selection.

 

Saboteur Perks

  • saboteour_perk_skill_icon_necromunda_wiki_guide_75pxExplosive Bracing: Provides +10% Protection
  • saboteour_perk_skill_icon_necromunda_wiki_guide_75pxCarrier: Reduces the cost of Item Gather and Carry by -5.

 

Saboteur Bonus Stats

  • +4 Agility and Max Agility
  • +4 Willpower and Max Willpower
  • +4 Alertness and Max Alertness 

 Sabouteur Active Abilities

Homemade Nade
  • Throwable Explosive
  • Affects ALL Fighters in a 5m radius
  • Deals 33-45 Impact Damage (can crit)
  • Deals 1000% damage to Destructible Elements
  • AP cost: 30 / 25 / 20
  • Stat requirement: Agility 4/8/12
  • Skill Type: Offensive Ranged / Range: 30m
Null Nade
  • Throwable Explosive 
  • Affects ALL Fighters in a 5m radius
  • Targets loose up to 5 Offensive and Defensive Buffs
  • Applies Defensive Debuff: -75% Healing Received. Lasts until End of Battle.
  • AP cost: 30 / 25 / 20
  • Stat requirement: Agility 4/8/12
  • Skill Type: Crowd Control / Range: 30m
Hallucinogen
  • Throwable Explosive
  • Affects ALL Fighters in a 5m radius
  • Targets loose all Skill Buffs
  • Applies Skill Debuff: 75% chance to prevent further Skill Buffs. Lasts until End of Battle
  • AP cost: 30 / 25 / 20
  • Stat requirement: Agility 4/8/12
  • Skill Type: Crowd Control / Range 30m
Cryo-Fog Capsule
  • Throwable Explosive
  • Affects ALL Fighters in a 5m radius
  • Activates when entering, starting a Turn, using a Skill, or Spending MP within the radius
  • Applies Defensive Debuff: - 5 Initiative / - 5% Damage Absorption , Stacking up to 10 times
  • AP cost: 30 / 25 / 20
  • Stat requirement: Agility 4/8/12
  • Skill Type: Field Control / Range 30m
Chem Synth
  • Throwable Explosive
  • Affects ALL Fighters in a 5m radius
  • Applies Defensive Buff: +10 max MP /+10 MP recovered per Round and further bonuses based on House Variant 
  • Escher: +15% Melee Evasion and +25% Stun Resistance
  • Orlock: +35% Hit Resistance
  • Goliath: +15% Damage Absorption
  • Effects last until the End of Battle and do not stack
  • AP cost: 30 / 25 / 20
  • Stat requirement: Agility 4/8/12
  • Skill Type:  Support-Stats / Range 30m
Corrupting/Debilitating/Dizzying Trap
  • Placable Trap
  • Activates when ANY Fighter enters within 2.5m radius
  • Deals 15-20 Impact Damage (can crit)
  • Applies DoT (Damage over Time) : Deals 15-20 Impact damage on Start of Turn
  • DoT Lasts until End of Battle and does not stack
  • Applies a Debuff depending on the House Variant which lasts until End of Battle and does not stack
  • Escher(Corrupting Trap): Skill Debuff: +35% AP cost of all Tactical Skills
  • Orlock(Debilitating Trap): Defensive Debuff: -15 max MP
  • Goliath(Dizzying Trap):Skill Debuff:Unable to use Jump, Vault, Disengage,Kneel, Death from Above and Carry
  • AP cost: 20 / 15 / 10
  • Stat requirement: Agility 4/8/12
  • Skill Type Field Control / Range 6m

Sabouteur Passive Abilities

Survival
  • Requires suffering a Ranged Attack
  • Activates after attack deals Normal or Critical
  • Applies Defensive Buff : +10/20/30% Healing Received / Stacks up to 3 times / Lasts until End of Turn
  • Applies Skill Buff: -5 AP cost of Chem Synth / Stacks up to 3 times /Lasts until End of Turn
  • Stat requirement: Toughness 4/8/12
Dynamic Mobility
  • Activates After using a Throwable Explosive or picking up and Objective Item
  • +5 MP (increasing actual movement range, procs for ALL pick-ups and Thrown Explosive usage)
  • Applies Defensive Buff: + 5/10/15 Initiative / Stacking up to 3 times/Lasts until End of Battle
  • Stat requirement: Willpower 4/8/12
Seasoned Caution
  • Activates after using Cryo-fog Capsule or any Trap
  • Applies Skill Buff: -10/15/20 AP cost of Field Repair (x1 only the first Field Repairs cost will be reduced after it activates, needs to be activated again to reduce the cost again) / Lasts until End of Next Turn
  • Stat requirement: Willpower 4/8/12
Chain Reaction
  • Activates after using Field Repair
  • Applies Skill Buff: Explosive Consumables/Homamade Nade AP cost -5/10/15
  • Removed if 1 of these actions is performed otherwise lasts until End of Battle
  • Stat requirement: Alertness 4/8/12
Exhilaration
  • Activates after using Chem Synth or any Support Consumable
  • Applies Defensive Buff depending on your House Variant that does not stack and lasts until the Start of Next Turn
  • Escher: Melee Evasion +10/20/30%
  • Orlock:Ranged Evasion +10/15/20%
  • Goliath: Damage Absorption +10/20/30%
  • Stat requirement: Willpower 4/8/12
Vandal's Gambit
  • Activates after using Sabotage
  • Applies Skill Buff depending on your House Variant that lasts until the End of Next Turn or if any of the listed actions are performed
  • Escher: Strike/Spread Shot AP cost -5/10/15
  • Orlock: Overwatch/Spread Shot/Overwatch(Spread Weapon) AP cost -5/10/15
  • Goliath: Homemade Nade/Spread Shot AP cost -5/10/15
  • Stat requirement: Alertness 4/8/12

Videos that talk about Saboteur

 
 
 
 
 
 
 
 
 

 

Saboteur Notes & Tips

  • ??
  • Other notes, tips, and trivia go here.

 

 

 




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