Talents in Necromunda Underhive Wars provides various bonus to your characters. Characters will start developing a virtue, vice, and talent after reaching level 5. 

Talents in Necromunda Underhive Wars

Ambusher

-33% AP cost of all Melee Stances

Blessed

Cannot die, Cannot suffer from Multiple Traumas at the end of a single Battle, Increased chances of Fast Recovery or Miracle Recovery

Blood Shot

The first Attack of each Turn ignores the target’s Ranged Evasion

 

Death Wish

+25% Melee Damage when Heavily Wounded or Gravely Wounded

First Blood

The first Melee Attack of each Turn ignores the target’s Melee Evasion

Injury Resistant – Arms

Cannot suffer from permanent Arm Injuries

 

Injury Resistant – General

Cannot suffer from permanent General Injuries

Injury Resistant – Head

Cannot suffer from permanent Head Injuries

Injury Resistant – Legs

Cannot suffer from permanent Leg Injuries

 

Injury Resistant – Torso

Cannot suffer from permanent Torso Injuries

Light Weapons Expert

+5% Critical Hit Chance with all One-Handed Melee Weapons

Lucky Shooter

The first successful Ranged Attack of the battle always deals Critical Damage

 

Lucky Striker

The first successful Melee Attack of the battle always deals Critical Damage

Melee Specialist

+0% Melee Damage

Pistol Expert

+5% Critical Hit Chance with all One-Handed Range Weapons

 

Ranged Specialist

+0% Ranged Damage

Soldier

-10% AP cost of all Offensive Skills

Sniper

-33% AP cost of all Ranged Stances

 

Strategist

-15 MP cost of Entrenched

Survival Instinct

+15MP, +15 Max MP until End of Turn when receiving Critical Damage

Tactician

-10% AP cost of all Tactical Skills

 




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