Talents in Necromunda Underhive Wars provides various bonus to your characters. Characters will start developing a virtue, vice, and talent after reaching level 5.
Talents in Necromunda Underhive Wars
Ambusher
-33% AP cost of all Melee Stances
Blessed
Cannot die, Cannot suffer from Multiple Traumas at the end of a single Battle, Increased chances of Fast Recovery or Miracle Recovery
Blood Shot
The first Attack of each Turn ignores the target’s Ranged Evasion
Death Wish
+25% Melee Damage when Heavily Wounded or Gravely Wounded
First Blood
The first Melee Attack of each Turn ignores the target’s Melee Evasion
Injury Resistant – Arms
Cannot suffer from permanent Arm Injuries
Injury Resistant – General
Cannot suffer from permanent General Injuries
Injury Resistant – Head
Cannot suffer from permanent Head Injuries
Injury Resistant – Legs
Cannot suffer from permanent Leg Injuries
Injury Resistant – Torso
Cannot suffer from permanent Torso Injuries
Light Weapons Expert
+5% Critical Hit Chance with all One-Handed Melee Weapons
Lucky Shooter
The first successful Ranged Attack of the battle always deals Critical Damage
Lucky Striker
The first successful Melee Attack of the battle always deals Critical Damage
Melee Specialist
+0% Melee Damage
Pistol Expert
+5% Critical Hit Chance with all One-Handed Range Weapons
Ranged Specialist
+0% Ranged Damage
Soldier
-10% AP cost of all Offensive Skills
Sniper
-33% AP cost of all Ranged Stances
Strategist
-15 MP cost of Entrenched
Survival Instinct
+15MP, +15 Max MP until End of Turn when receiving Critical Damage
Tactician
-10% AP cost of all Tactical Skills