Vices in Necromunda Underhive Wars provides various malus to your characters. Characters will start developing a virtue, vice, and talent after reaching level 5.
Vices in Necromunda Underhive Wars
Acrophobic
+5 AP cost of Jump
Careless
+16% AP cost of all Stances
Clumsy
+5 AP cost of Field Repair
Cocky
+5 AP cost of kneel
Conspicuous
-16% AP cost of all enemy Ranged Skills targeting this Fighter
Coward
-5% Hit Resistance -5% Critical Hit Resistance -20% Stun Resistance when Engaged with 2 or more enemies
Impatient
+5AP cost of Disengage
Inattentive
-10% Ranged Damage
Indecisive
+16% AP cost of Aimed Shot
Insecure
-15% Stress Resistance
Lethargic
-5% Ranged Evasion
Negligent
-5% Ranged Precision
Nervous
+5AP cost of Reload Weapon
Pain Sensitive
-10% Hit Resistance -10% Critical Hit Resistance when Heavily Wounded or Gravely Wounded
Slow Reflexes
-5% Melee Evasion
Subdued
+16% AP cost of all Melee Skills when Heavily Wounded or Gravely Wounded
Submissive
+5 AP cost of Recover Stun
Wavering
-5% Critical Hit Resistance -20% Stun Resistance -20% Stress Resistance when Heavily Wounded or Gravely Wounded