Vices in Necromunda Underhive Wars provides various malus to your characters. Characters will start developing a virtue, vice, and talent after reaching level 5. 

Vices in Necromunda Underhive Wars

Acrophobic

+5 AP cost of Jump

Careless

+16% AP cost of all Stances

Clumsy

+5 AP cost of Field Repair

 

Cocky

+5 AP cost of kneel

Conspicuous

-16% AP cost of all enemy Ranged Skills targeting this Fighter

Coward

-5% Hit Resistance -5% Critical Hit Resistance -20% Stun Resistance when Engaged with 2 or more enemies

 

Impatient

+5AP cost of Disengage

Inattentive

-10% Ranged Damage

Indecisive

+16% AP cost of Aimed Shot

 

Insecure

-15% Stress Resistance

Lethargic

-5% Ranged Evasion

Negligent

-5% Ranged Precision

 

Nervous

+5AP cost of Reload Weapon

Pain Sensitive

-10% Hit Resistance -10% Critical Hit Resistance when Heavily Wounded or Gravely Wounded

Slow Reflexes

-5% Melee Evasion

 

Subdued

+16% AP cost of all Melee Skills when Heavily Wounded or Gravely Wounded

Submissive

+5 AP cost of Recover Stun

Wavering

-5% Critical Hit Resistance -20% Stun Resistance -20% Stress Resistance when Heavily Wounded or Gravely Wounded

 




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