Districts in Necromunda Underhive Wars are areas that players can explore on the Underhive. There are many types of Locations from smaller arenas designed for brutal close-quarters engagements to sprawling vertical complexes surrounded by jaw-dropping vistas. Each one will consist of multiple locations to explore and a corresponding set of available Missions. Each District will also have its own associated House Request - a special, randomized, and optional challenge that you can accomplish for additional Completion Rewards.
All Locations in Necromunda Underhive Wars
Originally constructed as a docking station used for the triage and dispatching of organic cargo, this facility was then expanded to accommodate growing beds of exotic fungi species - the spores of which have long ago begun to spread in a completely untamed manner.
With flora cultivation next to impossible in the underhive, entire domes were dedicated to the growth of but a few specimens. Far too costly to use as food sources, these plants and their fungal parasites are instead harvested for the production of various chem components.
Once a bustling transport center filled with the noises of endlessly transiting cargo, this ramshackle hangar has now become a locus of violence among the local gangs, vying with the utmost ferocity for every remaining scrap of salvageable materials.
The underhive is full of labyrinthine catwalks and elevated passages, some being the only routes left connecting adjacent sectors. Gangs often occupy these strategic choke points, eager to maintain a stranglehold on any wishing to traverse them.
Over the millennia, many complexes such as this one were built to house the medical amenities, supplies, and specialized equipment used for the provision of summary healthcare services required to maintain each Sector's production quotas.
An inevitable byproduct of the industry above, untold amounts of toxic and irradiated chemicals are continuously discharged to the lower levels of the Hive. Extremely dangerous, these oozing effluents are nonetheless reprocessed to extract any possible remaining value.
Linked together by an unfathomable number of derelict pipes and ducts, endless fields of immense cisterns are used to hold the myriad of dangerous chemicals produced and discharged by the hive's restless manufactorums.
A utility shaft containing sewage mains, water filters, and purifiers. Thousands of miles of tunnels like this ensure the proper functioning of the Hive, with many of them having been reclaimed by Gangs using them as hideouts against rivals and Enforcers.
Enormous receptacles and treatment facilities were once built to collect, decant, and process the precious water found in the noxious liquids that percolate in the frozen and still wastes of the Hive's entrails.
With water being such a rare commodity in the Hive's lower levels, many facilities were built to store and purify the few available reserves. As new Sectors were added on top of the old ones, some of these installations were abandoned, forgotten, or deemed too polluted to maintain.
Arras of unstable plasma coils used to be brought here for discharging into massive power cells. Dangerous work to be sure, on top of which the frequent energy surges were also known to attract exotic - and often lethal - types of underhive creatures.
The towering structure was once walked by the logistics overseers responsible for the uninterrupted conveyance of goods below. It is now a heavily contested vantage point, fought over by gangs wising to survey and control the surrounding territory.
This fortified outpost lies in a strategic location guarding access to the Sector beyond. Once occupied by a garrison of Hive Primus Enforcers, the run-down barracks within now serve as a formidable redoubt for Gangs bold enough to claim them.
Acting as a connection hub between several ancient rail lines, this rotating dome also contains various storage warehouses and infrastructure facilities, vital to the transport wagons linking the hive's different sectors.
This colossal stronghold guards the entrance to a seemingly impregnable vault. Although the origins of its construction are unknown, the complex is rumored among Gangs to be the resting place of numerous artifacts and long-lost treasures.
A ruptured cooling conduit has transformed this former maintenance tunnel into an inhospitable, frigid deathtrap, although the remaining power cells have allowed Gangs to keep using it as a place from which to conduct illicit operations.
As ancient, and enigmatic as its surrounding complex, this fortified vault houses a multi-story assemblage of walkways, built around arcane devices and a series of pipes through which glowing liquids are pumped from unknown reservoirs.
This complex is known to have produced untold numbers of Macrocannon shells - gigantic ballistic casings produced here before moving on to assembly, and finally being shipped off-world, to fuel the edifice-sized gun batteries used by the Imperial Navy's warships in devastating broadside volleys.
Industrial effluence flows downhive from miles above, often creating its own path. Structural erosion and toxic miasma are constant hazards in the Underhive's forgotten tunnels - though they are far from being the only dangers.
Deep within the hive are many giant power stations. Using any and all possible sources of energy, they generate the enormous amounts of power required to fuel the continued extraction and transformation of every ounce of the planet's available resources.
A former housing block soon reclaimed by the unrelenting sprawl of machines and industry, this old passage has witnessed countless generations of maintenance workers accountable for the ceaseless flow of equipment and merchandise within its grounds.
In a place once rumored to be a prime hauling site for stolen freight now lies an infamous arena, used by underhive gangs in no-holds-barred, merciless contests of survival, where fortunes are won and lives are lost.