New Player Help for Necromunda Underhive Wars covers various information that will help in understanding the basics of the game's mechanics as well as recommended things to do before starting the game. The aim is to help players to further understand the game and to know what it has to offer. This page covers various information such as basic and advanced tips and tricks for Necromunda Underhive Wars.
- Character Creation: For a detailed guide on creating your fighters.
- Gangs: For a detailed guide including the 3 different Gangs and unique skills and attributes.
- Classes: For a detailed guide on Classes, determined in the game as the player's "Career".
- Stats: For a detailed guide on the basic assets that build around the player's character.
- Skills: For a detailed guide on what each Skill does.
- Traits: For a detailed guide on each character's specialization career and weapon mastery.
- Fighter Ranks: For a detailed guide on starting stats for the player's gang leader.
- Infamy Perks: For a detailed guide on random passive bonuses for the current operation.
- Weapons & Armor: For a detailed guide on all available weapons and armor
- Bionic Implants: For a detailed guide on cybernetic substitutes that improve your character.
- Resources: For a detailed guide on resources.
- Missions: For a detailed guide on all available missions.
- Walkthrough: For a detailed guide on how to complete the game.
- Controls: For a detailed guide on Controls for all platforms.
- FAQs: To answer the most common questions.
Necromunda Underhive Wars New Player Help
Necromunda Underhive Wars is a Turn-based Strategy game developed by Rogue Factor and published by Focus Home Interactive, based on Games Workshop's license.
Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, vertiginous, dark tunnels of the Underhive, rival gangs fight to the bitter end for personal power, wealth, survival, and the honor of their Houses. Only the strongest survive.
Lead, customize, and grow your gangs of Escher, Goliath, and Orlock. Specialize each member and send them to battle in hazardous dystopian environments. Exploit the terrain in tactical gunfights: climb raised walkways to take advantage, set traps, and ambush foes to force them into bloody melee engagements.
Necromunda Underhive Wars features a Classes System which is determined in the game as the player's "Career". There are 5 different Classes and each of them has unique Skills and attributes. In terms of fighting capabilities, all Fighters will be able to learn and use a great number of general Skills, but many abilities will also be exclusive to certain Career paths.
The 5 available Careers are:
Skills come in two main categories - Passive (which will automatically trigger when certain conditions are met), and Active (which need to be performed manually). Depending on their level, each Fighter will be able to learn, upgrade and use a loadout of up to 5 Active and 5 Passive Skills at once, and successful players will make sure to create synergies across the abilities of multiple Fighters in order to increase the effectiveness of each individual unit, and the Gang as a whole.
Each of the 5 different Careers will grant Fighters a unique Signature Skill, as well as special Career Perks and bonuses to certain stats.
Skill slots can be filled by purchasing elements from available Skill Collections, which will cost XP. All fighters will first be able to learn Gang Skills, Career Skills, and Juve Skills. Fighters over Rank V will then unlock Ganger Skills.
Leaders, on the other hand, will also have access to specific Leader Skills.
There are 3 different Gangs in Necromunda Underhive Wars and each of them has unique skills and attributes. Many of the skills that your Fighters will use in battle will also have special variants, depending on the House your Gang belongs to. At launch, players will be able to choose one House that will come with their own flavor, special House Perk, and Bonus Stats.
The 3 available Houses are:
Stats are used to represent and measure a Fighter’s attributes and proficiency. Stats are separated into two main categories - Primary and Secondary. The 9 Primary Stats are the ones you’ll be able to upgrade whenever a Fighter ranks-up. Each of these will directly affect two of the 18 Secondary Stats, which will be used and modified by Skills, Equipment, and other factors (such as Injuries) in combat.
Bypass Melee Stun Resistance
Resistance to critical hits
Increased amount of healing received
Bypass Melee Evasion
Melee Precision/Hit Chance
Infamy Perks are basically random bonuses that are applied for the operation you are about to embark on. Perks are divided into four tiers such as Common, Rare, Epic, and Legendary. As the tier increases, you will find stronger perks that require more Infamy Points to be unlocked.
When you start your very first operation, you won't be able to select a perk yet since you don't have Infamy Points. So how do you obtain Infamy Points? It's easy, on the Infamy Menu, if you look at the tab on the right, you'll see a list of Tasks which you can say are challenges that you can complete for every Operation and/or Mission. There is a certain number of different tasks that you can try to complete to obtain Infamy Points.
Fighter Ranks are starting stats for the player's gang Leader. In your gang, you will need to have a leader who takes the point of the active crew. Unlike Fighters that you can hire in your crew, Leaders do not come with XP for you to spend. Instead, they are recruited or promoted at Rank V and instead, have higher starting stats. The higher the rank or an even more-experienced fighter you hire has a high chance of having injuries or negative status effects on them.
Traits determine the body shape of a Fighter and their capability and specialization of their career and weapon mastery. Traits are divided into three categories, Physical Traits, Mental Traits, and Martial Traits. Each category consists of various personalities that also include various buffs
Weapons are equipment used to inflict damage on Enemies. Weapons are divided into: Assault Rifles, Shotguns, Handguns, Sniper Rifles, Melee Weapons, Mounted Weapons, Heavy Weapons, and Explosive Weapons. Each class has a different Weapon proficiency allowing them to be more efficient at using that type of Weapon.
Armor is worn by units to decrease the amount of damage received by enemy attacks. Armor is divided into three different categories: Arms Armor, Body Armor, and Legs Armor. Armor can be acquired by completing Missions, by Manufacturing, or by recruiting soldiers that come equipped with armor.
Districts are areas that players can explore on the Underhive. There are many types of Locations from smaller arenas designed for brutal close-quarters engagements to sprawling vertical complexes surrounded by jaw-dropping vistas. Each one will consist of multiple locations to explore and a corresponding set of available Missions. Each District will also have its own associated House Request - a special, randomized, and optional challenge that you can accomplish for additional Completion Rewards.
Missions are various tasks that players can complete to progress throughout the game. There are many types of Missions each of them with different objectives and difficulties. Most Missions are optional but ignoring them might have a negative repercussion on the player. Missions that are available at any given time will be finite, this will lead rival Gangs to encounter one another on the battlefield, vying for the same resources and trying to accomplish the same objectives before the Sector’s entirely depleted. There are a total of 15 story missions along with a variety of skirmish missions.