Charge

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Skill Category Active Skill
Skill Type Offensive Melee
Skill  AP 22 / 45
Range 8-20
Required XP 25

Charge is an Active Skill in Necromunda Underhive Wars. Active Skills are techniques that fighters can use in battle, these require a certain number of AP to be executed. Active Skills are categorized into different groups such as Career (Classes) Skills, Gang Skills, Juve Skills, and distinct Leader Skills. Players can equip a maximum number of 5 active skills and these can be purchased from the Skill Collections tab by spending XP.

 

Charge Information

  • Skill Category: Active Skills
  • Skill Type: Offensive Melee
  • Skill AP: 22 (1-Handed) / 45 (2-Handed)
  • Range: Melee

 

Charge Acquisition

  • This skill can be learned by spending 25 XP

 

Charge Stats

  • Charge at a target 8m - 20m away
  • This movement does not trigger enemy Stances
  • Perform an attack with Active Melee Weapon
  • Attack gains +25% Critical Hit Chance
  • Attack gains +25% Bypass Melee Evasion
  • Attack loses -10% Hit Precision

 

Charge Upgrade Table

Upgrade
AP Cost Lvl. I Lvl. II Lvl. III
+50% +33% +16%
Stat Requirements
Melee Prowess Lvl. I Lvl. II Lvl. III
4 8 12

 

 

Charge Notes & Trivia

  • sometimes will show no valid targets, unclear as to why.
  • Other notes, tips, and trivia.

 

 

Necromunda Underhive Wars Active Skills
Advanced Aim  ♦  Anointed Armaments  ♦  Aura: Precision  ♦  Aura: Safeguard  ♦  Aura: Weapon Check  ♦  Battle Advice  ♦  Build: Barricade  ♦  Build: Health Dispenser  ♦  Build: Roaring Forge  ♦  Calculated Shot  ♦  Cautious Strike  ♦  Chain Hit  ♦  Chem Synth  ♦  Cryo-Fog Capsule  ♦  Daring Strike  ♦  Delay  ♦  Dizzying Trap  ♦  Double Tap  ♦  Exertion  ♦  Field Scan  ♦  Gatling Frenzy  ♦  Grapnel Shot  ♦  Hallucinogen  ♦  Heroic: Barrage  ♦  Heroic: Call to Arms  ♦  Heroic: Death Sentence  ♦  Heroic: Onslaught  ♦  Heroic: Rally  ♦  Hit and Run  ♦  Homemade 'Nade  ♦  Hydraulic Slam  ♦  Intimidation  ♦  Intuitive Shot  ♦  Iron Will  ♦  Machine Strike  ♦  Mark Target  ♦  Null-Nade  ♦  Order: Blitz  ♦  Power Strike  ♦  Preparation  ♦  Readiness  ♦  Shredding Frenzy  ♦  Trick Shot  ♦  Tune-up  ♦  Unbalancing Strike  ♦  Warcry: Destabilize  ♦  Warcry: Terrorize



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